Unused resources are cut out and everything is packed in ZIP under the guise of GRP. In all add-ons are changed "definevolumename" and "definelevelname" in the n-files for more convenient navigation in ingame coop-menu. ![]() in all maps of the Plug 'N' Pray episode port, missing respawn starting points were added, because previously the second player after death respawn in the zero coordinates of the map, which led to a looped death.in all maps of the "Duke It's Zero Hour" add-on, besides the first map, moved the spawn points to outside of Duke base, to maintain the dynamics of the game, since the base is the same each time and does not differ from the first map, this annoying.in the maps The Alien Remains (Vaca7) from the "Duke Caribbean" add-on and A Quicky (E1L6) and No Where to Run (E3L5) in from the "Duke! ZONE II" add-on the spawn points were moved slightly, because previously in some situations standart points could lead to the spawning of the second player on the other floor of the level that intersected with the current one.in the map Landing Bay (E2L4) from the "Duke! ZONE II" add-on, everything except the player’s starting respawn point has been removed, because previously of which the second player appeared in a cooperative game at the end of the level, and not at the beginning.in the map Outskirts (E1L1) from the "Duke! ZONE II" add-on the second player’s spawn point was moved to the helicopter. ![]() I also made changes to some maps for a better cooperative experience:
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